Semester 2: Week 6 to 10

In these weeks, the main objective was to design and develope  another variat of the game. The purpose of drveloping second variant is to overcome the limitations of the approach1 and to provide a better solution. Yhe entire game was based on the multiple LEDs and string Displays.

When the player turns On the game then a randon number appears on the scree. In this design initially 4 leds were there but the count time for only 1 LED was there but later on this version was improved further in order to add more buttons and to make the environment more better as compared to the previous one.

In the next 2 weeks the entire working was pivioted arround the utilization of buttons and detection of different Leds.

The detection of the leds were also depenedent on the response time of the user. If the user presses the right button then color of the Led changes and shows a count for the corresponding blinks and response time.

The entire system had 4 calculations along with the best feature of averaging the number of reaponse time to the average.

The addition of differnt leds were used to get the activation of the selector values. The minute when the selector was given to the case structure then a spcific case was executed based on the type of input values.

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